Thinking sheet · Imagine and invent

Design a Time Machine

Invent a time machine, label its controls and plan your first trip.

Grades
2–6
Time
about 30 minutes
Kids practice
invention, history links, labeling

What kids do

“Build a time machine! Where, and when, will you go first?”

  1. My time machine, with labels
  2. The controls
  3. My first trip: the year and the place
  4. What I’d bring back:

How to run it

  • Machines can be cars, phone booths or bathtubs.
  • Link it to a history unit.
  • Add safety rules.

Talk about it

  • Past or future, and why?
  • What would you warn people about?
  • What could go wrong?

Take it further

Write a postcard from your trip.

Pairs well with

Free for home and classroom use. Print as many copies as you need.

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