For club leaders and librarians

After-school art club in 8 weeks: a session-by-session plan

Eight one-hour sessions with a warm-up game, a free lesson, a choice activity and sharing time. No art experience needed to lead it.

By Kevin Coulston, cartoonist and author of the FirstArtBooks drawing books

An after-school art club is one of the easiest clubs to run: no tryouts, no special room, and every child goes home with something they made. This plan covers eight weekly sessions of about an hour for kids aged 6 to 11 (grades 1 to 5). Each week has a warm-up game, one free step-by-step lesson, a choice activity and a few minutes to share. It works for club leaders, librarians, homeschool co-ops and parents running a club at home.

What you need

  • Pencils, erasers, crayons or markers, and a stack of plain paper.
  • A screen for the video lessons, or printed copies of the step pages.
  • One folder per child, so the drawings from week 1 can be compared with week 8.
  • Optional: a few draw-and-write sheets for the last session.

How each session runs

  1. Warm-up, 10 minutes. A quick drawing game that gets pencils moving and nerves settled.
  2. Lesson, 20 minutes. Draw one character together, one step at a time. Pause the video after each step, or show one step at a time with the lesson’s classroom mode.
  3. Choice time, 20 minutes. Kids pick the second page or invent their own version of the lesson.
  4. Share, 10 minutes. Two or three kids show their drawing and say one thing they are proud of.

The eight weeks

Week 1 Shapes become characters

Goal: See the circles, ovals and rectangles inside every drawing.

Warm-up: Squiggle swap: everyone draws one squiggle, passes it on, and turns the squiggle they get into a creature.

Lesson: Shape Drawing Challenge 6 shape drawing challenge, about 15 min, video

Choice: How to Draw a Cheese Monster step-by-step drawing, about 15 min

Week 2 Trace, then color

Goal: Pencil control: slow, steady lines and careful coloring.

Warm-up: Line warm-up: fill half a page with zigzags, loops and waves without lifting the pencil.

Lesson: Trace Then Color A Duck trace then color, about 10 min

Choice: Vampire Coloring Page coloring page, about 15 min

Week 3 Animals step by step

Goal: Follow steps in order and check each one before the next.

Warm-up: Draw what I describe: one student describes an animal shape by shape, everyone else draws it.

Lesson: How to Draw a Hippo step-by-step drawing, about 15 min

Choice: How to Draw a Chicken step-by-step drawing, about 15 min

Week 6 Invent a monster

Goal: Change one detail (eyes, teeth, horns) to invent a new character.

Warm-up: Exquisite corpse: fold a page in three; one student draws the head, the next the body, the last the legs.

Lesson: How to Draw a Corn Monster step-by-step drawing, about 15 min, video

Choice: How to Draw a 5-Eyed Alien Cyborg step-by-step drawing, about 15 min

Week 7 Draw by grid

Goal: Look closely: copy one square at a time and compare as you go.

Warm-up: Upside-down copy: copy a simple cartoon turned upside down, then turn both pages over.

Lesson: How to Draw a Dolphin Dude grid drawing, about 30 min

Choice: How to Draw a Bird Robot grid drawing, about 30 min

Week 8 Comics and the club art show

Goal: Tell a story with characters from the club.

Warm-up: Prompt spin: spin the drawing prompt generator and draw what it says in five minutes.

Project: each child draws a four-panel comic starring a character from an earlier week. Use the draw-and-write sheet for a one-panel story.

Art show: tape the best drawing from each folder to the wall and invite families for the last ten minutes.

Tips from running a kids’ art club

  • Keep the groups small. Eight to twelve kids per adult is plenty for a one-hour session.
  • Mixed ages are fine. Younger kids can trace while older kids try the grid pages. Pair them up for the warm-up games.
  • Praise the effort, not the result. Our guide on how to praise a child’s drawing has 20 phrases to use.
  • Have a plan for “I can’t draw.” Some kids will say it in week 1. Here is what to do when a kid says “I can’t draw”.
  • Copies are free. You may print the free pages for every child in the club. How you can use these pages.

Need a single lesson for a substitute or a rainy day? The no-prep sub plans each run 45 minutes. Running a longer program? Try the 36-week drawing curriculum.

Questions

How long should an after-school art club session be?

About an hour works well for ages 6 to 11: ten minutes of warm-up, a twenty-minute lesson, twenty minutes of choice time and ten minutes to share.

Can I print the pages for every child in the club?

Yes. The free pages may be printed for every child in a club, class or library program.

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